Here's to hoping the next million are just as fun!
Welcome to Ingenious
Ingenious is one of many games designed by Reiner Knizia. If you've never played Ingenious, or cannot find someone to play with you right now, please try out my implementation. However, I encourage you to purchase your own copy to play with family and friends. Playing against 'bots' are okay in a pinch but the real fun comes in playing the game face to face.
To start playing, click the start button above and follow the directions. I also encourage you to leave comments on the stories below to let me know what you think of the game, problems you're having, constructive criticism, or just chit chat.
A rough cut of the rules are available here but they will soon be incorporated into the game.
This is currently a beta version of the code. I have tested in IE, Firefox, and Safari. The bot logic is currently very basic but more advanced bots are on the horizon.
- IE 6 users may see very slow response times. IE may be configured to keep requesting the images from the server. If you see lots of flashing and/or slow image painting check your Tools->Internet Options. Under the General tab's Temporary Internet Files section, click the Settings button. The 'Automatic' setting seems to work the best.
Unfortunately, there is no work around until they release a patch for the problem. In the meantime, I'll be trying to find out more information on the problem and keep you up to date.
I apologize for the inconvenience.
In July I was contacted by the Marketing Director of Sophisticated Games, the original publisher of Ingenious. He'd seen and played my online implementation of Ingenious and was convinced that it provided a needed "try before you buy" experience for his customers.
He introduced me to a member of the editorial department at Kosmos and over the course of a few weeks and numerous emails, the three of us discussed how best to position my implementation of Ingenious as the official "try before you buy" implementation for prospective customers for the two companies. We agreed that I would host the implementation at Marquand.net and we would create bidirectional links to the game from all three sites.
However, before we could finalize the agreement, the implementation needed to provide multi-language support (namely German). So, over the last few weeks, I've changed the code so that the initial splash screen provides two language options (depicted as country flags) and when selected, the language content of the game changes appropriately. Given my changes, I can support any number of languages quite easily so if you would like another language supported, please send the suggestion my way.
I'd like to thank the efforts of my Sophisticated Games and Kosmos partners for their efforts at working through, at times, the rather mundane details but persevering through my incessant questions, i-dotting, and t-crossing. I'm proud of the results and I'm convinced the user experience has been greatly enhanced. I look forward to working with Sophisticated Games and Kosmos in the future whenever the need arises and in whatever capacity is deemed appropriate.
After the update please refresh your browser (F5/Command-R) to make sure you've reloaded the latest codebase.
The first bug was a wording issue with dropping a tile in an invalid position. The text now applies to all moves rather than just your first move.
The second bug related to starting to move a tile while the computer players were playing. The moved tile would not snap back into its original position as it does if you wait for the computer players to finish, move a tile and then decide to start moving another tile. It was as if the game forgot how to snap the tile back to the rack. With the bug fix, if you drop a tile while it's not your turn, the tile will go back to your rack.
I've also updated the text on the game back to indicate that you can hit the x-key or escape to close dialog boxes. That's always been available but wasn't stated in the page.