Tigris and Euphrates - Interviews with Renier Knizia
It's very interesting to hear Reiner discuss the removal of concepts to simplify the game including a military leader that could become a dictator in a kingdom and grab victory points as if he were all colors of leaders. This dictatorship formed when more military tiles destabilized the religious influence in the kingdom. In addition, if people (black) out numbered farmers they'd begin to starve, revolt, and kick out the farming leader for mismanagement.
His interest in the complexity of the game began to lessen with the war-gaming aspect of resolving conflict and the monitoring of tile counting that was necessary to play well and accurately. He didn't like this due to what he considered unnecessary complexity. After simplification it began to solidify into the jewel that it is today.
Part 1:
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The game shown was a copy of the Mayfair edition as published. The artwork gets mixed reviews on BGG but I'm quite fond of it. It may be for nostalgic purposes but I like it better than more recent artwork.
On the T-Shirt side, unfortunately I cannot offer T&E items in The Board Game Gift Shop because I neither possess a copy of the Rio Grande Games edition from which to obtain artwork nor do I have permission from Mayfair to use the images from the copy I do own. If you have the ability to have them contact me concerning permission (I've tried once but maybe should try again) then I'd be more than happy to work on it. Although I don't play it often or well, T&E is one of my most highly rated games.