Coloretto Bot Update - Beta Bots
I've spent a few hours creating slightly tougher bot logic and if you'd like to try it out, select the 'Beta' option in the new skill-level drop down before you start the game. In developing the new bots I did run across some defects in the original bot logic that I needed to rely on in the derived work. I fixed the defects I ran across so I hope I haven't totally destroyed the original logic.
I'm still going to take a closer look at the beta bot logic but I thought I'd get it out there for people to play with. I'm very open to suggestions and I'm pleased to recieved any feedback via comments on this story.
If you've never played, I invite you to play by following the Coloretto link under Topics in the upper left corner of the site.
Now...if I can only find some time to start implementing an online version of my own unpublished prototype...
Please refresh your browser while viewing the Coloretto game page before trying out the new beta bots. There may be an issue of not picking up the new scripts if your browser is caching the older version of the code.
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I saw what looked like questionable row selection especially when only a few cards are out and then a +2 is flipped up. However, I'm unsure if it looks questionable because they've chosen a weak move tactically or because they've chosen a move that I wouldn't have made.
Maybe they're smarter than me now :-)
Oh...sorry about your 'hinder'.
It'll survive. There's enough of it to last a while. :)
Yeah! Much better! I'd got used to using the +2s to force the bots to take rubbish or drop out early.
My hinder was safe, but I had to work a bit for the win.:-)



Whoa! much more interesting play. Before, the bots would always play a certain way in certain situations (always take a 2 card, always take a rainbow card, etc). I used to almost always get first or second in a 4 player. I got my hinder handed to me on this one. Also, my play comes across as being very conservative. I look forward to more!