Making progress on Rising Sun. Almost done with the base monsters andthe Kami Unbound sculpts (I’ve got some basing to complete and then sealing everything with a top coat.) The long slog begins with the base game factions, the Daimyo Fox clan, and the Monster Pack. I’ll leave the Dynasty Invasion as a reward to finish out the entire set. Hope you like a sneak peak at the Blue Man Group.
I took a week break from my slow progress on painting the minis from Rising Sun and focused on the minis in Who Goes There? I had my doubts about the cartoony sculpts but they really started to grow on me once I got into it. Their faces are larger than I’m used to painting and it was refreshing to play around with 5 o’clock shadows and oversized eyebrows and mustaches.
Another plus was that I got a chance to try my hand at snow effects for the first time. I really enjoyed painting them and I hope you like them.
I’ve always liked the concept of increasing panic and paranoia from being trapped in tight spaces with scary things. Over the years I’ve loved Ridley Scott’s Alien franchise and other one-offs like John Carpenter’s The Thing, a remake of 1951’s The Thing From Another World.
John Campbell’s novella, “Who Goes There?” formed the backstory for both “The Thing” movies (actually all three given the 2011 follow-up film) and describes the trials and tribulations of remote arctic researchers trying to escape the confines of their frozen station while an elusive and terrifying alien presence inhabits their coworkers in chilling and deadly ways.
Who Goes There? the game pits the players in the role of the researchers trying to get safely away from the station. As the game progresses, some players will become inhabited by the alien and other players will begin to question their humanity based on clues from earlier behavior. To win, the uninfected players will need to try to escape the station while not bringing an infected coworker along for the ride.
I’m really looking forward to breaking out this semi-cooperative game and I think with the right group it will be a blast.
Back in 2006, I posted to BGG, a black & white picture I’d taken of Sophie playing Dos Rios on the floor of our family room. It garnered quite a bit of thumbs and comments. Three years later, on a whim, we recreated the image and I uploaded another image and a photo series was born. Every three years we recreate the image and it’s that time again.
And the 5th in the series taken a couple of days ago.
I ended up selling my copy of Feudum without playing it. I originally pledged it to play, but when the hype started kicking in I thought I might go the Kickstarter-speculation route and try to make some money on the pledge. However, my copy didn’t arrive until some 15 months after the pledge and the hype had died down to some degree leaving me in a quandary: show I play or should I go…
After watching a few play-through videos on YouTube I was convinced it was not going to be a good game for my group. 45-90 minutes to teach?! Wow. Not happening. So, off it went. I think I got pretty lucky finding a buyer in Canada with a US postal address that was willing to pay the extra $35 shipping (!) to get the game. Plus I made $50 on the pledge, whew!
After a 15 month wait, my Feudum Friend Kickstarter Pledge finally arrived. The foil box looks fantastic! I carefully removed the shrink to verify the box contents after lots of posts on Kickstarter concerning oddly packed items but they’re all there. I’m still a bit miffed about the the Squirrels and Conifers expansion which was a “free” stretch goal. During the campaign and update showed a cool box but the final arrival had no box and instead they just threw in the extra bits into the box. Lame.
I’d like to play and I hear it’s a real brain burner but I’m going to sell the copy unpunched and unplayed. My loss is someone’s gain.
I jumped at the chance to get in on a pre-order for the Azul reprint and it just arrived and I will NOT be selling this game. It’s the perfect kind of game for family & friends and as a opener & filler. Really looking forward to playing.
With my recent success with grass accents while basing, I took a quick step back and added some accents to my Anachrony exosuits. I’m currently using a homemade approach using long 4-5″ grass (winter and summer) “hairs” I picked up in the train-section at my local hobby store. I’ve hand-cut the long hairs into very short segments and after depositing a bit of glue on the base, I collect a very small amount of the cut fibers and tuck them into the glue and tap off the excess. Once the long fibers are gone (that’ll be a while given how much of the material I currently have), I may explore other options tailor-made for this kind of thing. However, my homemade approach seems to be working out pretty well.
I really had no plans to paint the minis in Scythe. I own the Kickstarter version of the base game but have both expansions. The minis in the expansions are better sculpts but the KS minis really lack fine detail. The fur isn’t, well, furry, belts and straps on the leader animals tend to just disappear as they curve around the animal, etc. I figured they wouldn’t turn out very well given my skill set but after seeing what others were doing on the Scythe Facebook group, I started getting the itch. I also figured it would be a good opportunity to practice some shading techniques as well as some more advanced basing approaches.
Unlike minis in other games I’ve painted, a lot of the detail in the sculpt drives out changes in color but with these, I had to make it up on my own. For example, the wings of the bird are smooth so the breaks in color are not aligned with anything in the sculpt but simply my thoughts about where the feathers might change color. The tiger stripes are just me winging it.
I almost stopped without the additional grass clumps but took it one step further by adding grass. I think that turned out to be a good decision and I’ll probably keep that in rotation as I paint minis in the future.
In any case, here are the results and I welcome your feedback and suggestions.
Cabin Con 2018 was a little different than most. After years of fun but dilapidated furnishings and the constant threat of losing power and/or heat, we decided to level up and start paying more for better accommodations. This year we secured a house about an hour north of Columbus to hold our annual Cabin Con getaway for my game group.
As usual, we spend the MLK weekend from Friday afternoon until Monday morning hanging out and playing board games.
Several of our attendees are regular gamers but enjoy getting together, learning some new stuff, getting a mini-vacation with the guys, and generally just hanging out with board games as a background activity we all enjoy.
If you’re a regular follower of this blog (all 2 of you :-), you immediately see that we had much better accommodations this year. It was well worth the additional money providing plenty of natural light, comfortable beds, nicely supplied kitchen, and furniture that wasn’t falling apart.
Just a few shots of my recent painting attempts at the exosuits in Anachrony. I really enjoyed the minis in this game. They’re very detailed and a nice departure from the “creature-based” sculpts I’ve been painting recently. Not having painted many “mech-like” objects, each was a learning experience and experiment.
I struggled so much with the “octopod” legs and must have painted them three or four times. My overarching plan was a worn, rusty, much-used look for all of the suits but those legs really threw me for a loop. Getting good coverage inside the legs was also a struggle. Don’t get me started on getting good coverage for yellow. Ugh.
This was also my first attempt at a textured base. The planet in Anachrony is supposed to be uninhabitable without the exosuits so I stayed with dirt and rocks and didn’t add anything green. I hope that came through in the final product.
My Kickstarter copy of Rising Sun should be arriving in a month or two and I’m really looking forward to painting those minis next.
Leaking oil and fluid from the “fan”.
Base coat of dark brown
Top down, work area.
Next up, highlights and more shading!
Rough in for the textured bases. Ready to paint.
Painted and highlighted bases.
Back in the box.